Teens



The participants are trapped in a house with ghosts. Will they be able to cope with their own fear and get out safe and sound from this trap?





Players caught in a trap are challenged to find the way out of the closed space (home or office) for 60 minutes using clues.

 




The FunPrint “Day X” is an ingenious way to hand over a gift to an adult. The player will have to find and to decipher the clues, which will lead him to the gift.